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| Sixty Arms for Sixty Fingers |
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| Book Review |
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| Graphic Novels for Children? An Amazing Retro Concept explored by Amanda Sledz, who has a far too cerebral of an understanding of comics, and just about anything else. Spiral Bound by Aaron Renier Marietta: Top Shelf Books, 2005 |
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| Have you noticed the apocalypse presently going on just outside your window? I know I have! And like many of you, I can't use my everyday outlets for escapism (like US Weekly) because in light of present circumstances, it's just embarrassing to sit in a coffee shop with that open in your lap. However, it's never too late to flashback to childhood times of blissful ignorance and inability to read all the words in a headline. Spiral-Bound is not a graphic novel, it's a comic, a book with an element of purity to it, an encapsulated innocence en route to escapism transporting us to an island immune from present- tense. In short, hallelujah, it's an illustrated sigh of relief. Some of you might be thinking: what do you mean this isn't a graphic novel? It clocks in around 181 pages! Well yeah, but sometime after Art Spiegelman entered comic book orbit with his “comix” and high-octane literary and visual masterpiece Maus, the under and above-ground world of comics took a more cerebral turn. With the exception of a handful of noteworthy little-knowns (Jack Jackson immediately comes to mind), prior to Spiegelman comics were generally considered children's turf, and the material within their pages directed towards a 12-and-under (and 30 year-old living in his mother’s basement) audience. Spiegelman demonstrated just how much can be done with the form, and how a child’s medium can be used to explain complicated (and seemingly inaccessible) subject matter to a vast audience. The above-ground world finally saw in Pulitzer-prize winning glory how complicated emotional experiences and conflicting desires can be conveyed through illustration—especially when backed by potent words. Thus came the birth of the graphic novel, which I define (though some would disagree) as comic books with serious intent. Now, most bookstores have graphic novel sections; and a whole lot of people have books like Persepolis and Safe Area Gorazde on their shelves, in addition to the Sandman and Invisibles standards and the brilliant fiction/nonfiction genre-blurs of Goodbye Chunky Rice and Blankets. But whatever happened to the comic book? I’m not talking about X-Men, Superman, or any other collection featuring leotard-wearing men and damsels in distress (they never went away), but the sort of comic that leaves one lingering in the safe space of childhood squishiness, that calls to mind laying in the sun and flipping through carefully preserved pages, giggling and tracing favorite drawings. The popularity of books like Harry Potter offer a strobe-light subtle signal that kids enjoy a little thing called imagination, and adults are wanting to get back in touch with that long last friend, too. Which brings us to Spiral Bound, a comic with a style of illustration that calls Richard Scarry to mind, taking us back to the days of cartoon animals as animals, as opposed to metaphors or similes. (Right now I'm wondering if Renier will respond to this comparison the way Turnip responded to being compared to his teacher's former mentor: yelling "ugh!". Snicker.) Though my cerebral head still begs for a sort of story chocked-full of bleeding heart angst interspersed with moments of comic relief to kill the potential for the whole reading experience to be overwhelming, my kid-sense tells me to sit down, get a kiddie snack with excess packaging, and read. Starring Turnip the Elephant and Ana the Rabbit, both characters are introduced anticipating lonely summer days ahead of them. Turnip's fate changes when Stucky Hound convinces him to take part in an art camp taught by a whale, Ms. Skrimshaw, who lives in a giant tank on wheels (cool idea, by the way. He even thought to include air for the blow-hole). While Turnip learns the finer points of being a sculptor, Ana is recruited to write for an underground newspaper called the Scoop, and finds the mystery of a monster said to occupy a nearby pond irresistible. While both attempt to accomplish their artistic goals, they learn lessons in judging others prematurely and acting with ignorance, not to mention interacting peaceably with other animals and avoiding witch-hunts. Cue the heartwarming music... To explore thing technically, I'll begin by saying that someone deserves kudos for the unique packaging of the book. Designed to look like a worn-out notebook covered (including coffee stains I would have supplied myself anyway), it's eye-catching without being too clever for its own good. This worn-out look is also a great theft deterrent for those living in steal-everything-but-the-kitchen-sink Portland. Renier's strengths are two-fold: imagination and illustration. While some crowds get into the "looks-like- a-doodle" style of some of the newer artists, I'm more a fan of overt displays of skill and talent, and that's a bragging right Renier can easily claim. He's careful with his characters and always allows them stylistic consistency, and doesn't (for example) have a suddenly huge rabbit standing next to an equally -sized elephant. Renier's talents allow his characters to convey a wide range of emotion, and to perform a number of complicated action-scenes that suck a reader in. He's equally practiced in terms of creation of landscape. From a monster-filled pond to a system of underground tunnels guiding the covert operations of the Scoop, Renier operates with the intention of taking us there, and for that he's to be commended. In the writerly-sense of things, he does a good job of crafting dialogue to convey the awkwardness of Turnip and the fast-chattering brain of Ana, guiding you further into the story with a glimpse at their insecurities and motivations. Renier also has precious moments of "silence" where the dialogue disappears and we understand the scene (such as Turnip dreaming) through the visual experience alone. In fact, I wish there had been more of these moments. However, as someone who generally explores comics and graphic novels with a higher degree of seriousness (I'm the over-educated version of the 30 year-old living in his mother's basement) I think Renier still has room for improvement in terms of story development. The storylines of Ana and Turnip are jaggedly connected by Turnip's implied crush on Viola, a mouse who performs double duty as Ana's best friend. Because she exists as an actual character only at the beginning and end, the connection is perpetuated by Ana's missing of her and Turnip's humiliation at seeing his crush exposed. Since she doesn't exist throughout as a physical character, she manifests more as a convenient object, and this disrupts flow and makes Viola seem more like a throw-away character who wouldn't die. While the dialogue in many instances is great, at other moments I felt frustrated that I wasn't allowed to draw my own conclusions. For example: Turnip walks out with a sad face. The first comment is, "Why so glum?" It's not enough for us to see that he's sad, it has to be announced. While I don't expect all illustrator's to opt for Annie-eyes for the sake of allowing the reader to transfer his or her own emotions to the experience, I would like to be able to read this book to a kid and have the, "What's wrong with the elephant?" conversation, where I can then ask, "What do you think?" Illustration begs for a level of active engagement that you just can't pull off in telling (or writing) a story, and I think it would benefit Renier to attempt to employ this more often. A more compacted focus would keep the story from feeling rushed after lingering at the beginning, and eliminating throw-away characters who just stop by to say hi or wow would lead to less distraction and a deeper intimacy between the reader and characters they are looking to identify with. For me, I need to be able to describe the story to another person in terms of a few lines and a subtle theme, to say, "it's about two people in love" or "it's about taking risks" and there are too many ways to do this with Spiral-Bound. A part of me can’t help but ask the question: what’s your point? While a meandering sort of story is acceptable (and even encouraged) in a smaller comic book format, it manifests as somewhat tedious in the full-on book format. It took me forever to write this review, because my reviews tend to be bipolar: either blown-away or so deeply in hate I want to burn every copy on a pyre. Spiral-Bound inspired neither reaction, but I couldn't let myself chew and offer an "it tastes like chicken" sort of review. We're talking about a first book here, an achievement that will earn an audience and respectful appreciation of a writer/illustrator's potential and already-realized talent. I've read several reviews who called this offering from Renier a "masterpiece" and I think that's unfair to Renier. He's just getting warmed up. We haven't seen his masterpiece yet. With the level of talent he already displays, his advanced illustration technique, and superior imagination, we're dealing with a new addition to the world of comics who comes to us armed to the teeth. If he adds to his already potent arsenal an open-minded willingness to take his writing in new directions, I have a feeling as readers we'll be enjoying not one future masterpiece, but several. |
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| Old Issues (Baggage) |
| September 17th: Did you notice the bike thing? Review of War of the Worlds starring Tom Cruise |


| Richard Scarry's Busytown vs. the kids of Spiral-Bound |
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